_POP_FX_WORK_ORDER

//0x38 bytes (sizeof) struct _POP_FX_WORK_ORDER { struct _WORK_QUEUE_ITEM WorkItem; //0x0 LONG WorkCount; //0x20 VOID* Context; //0x28 struct _POP_FX_WORK_ORDER_WATCHDOG_INFO* WatchdogTimerInfo; //0x30 };